Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. What are traits in Project Zomboid? In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. It's a complete joke as-is. Luckily this is manageable as long as you have a steady supply of cigarettes. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. That being said, Ill usually take it if I can. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. Must have for people wanting to use axes as their main weapon. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. The most expensive traits in the game, but often essential to survival. I always take wakeful so I have more time for zombie stomping in a day. Don't really need it if you have a profession that gives maintenance though. Will actually help prevent car accidents. You can simply plant a couple more crops to get the same effect. Thanks for posting your list! Although note that it's per-detection tick, which I think might be around one real-life second or something? This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. https://discord.gg/theindiestone, Press J to jump to the feed. I'm definitely not confident or patient enough to play that character yet, though! Oh, you mean in game? This perk isnt working at all as of the time im writing this, so its free points. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Overweight, I always pick overweight. Significantly defeats the purpose of using vehicles. NEVER take this. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Similar to angler, if you want to use long blunt take this perk, otherwise, don't. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. https://discord.gg/theindiestone, Press J to jump to the feed. Categories Community content is available under CC-BY-SA unless otherwise noted. No one can fight . It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). This is a real challenge to start with and a pain in the ass to raise your fitness. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} Absolute garbage because of how it works. It doesn't make it trash, but it does make it weaker than many people thought. Here is some of the best negative traits in Project Zomboid. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Before posting try the sledgehammer. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. Don't stand in the cold and rain and you will be fine. It cancels out their negatives. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. Gymnast 4/5. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Description: Stress and unhappiness decrease after smoking tobacco. If you're not a Burglar (or Police) it's a very good pick. This also applies to backpack storage but is still a convenience perk. Reduces risk of getting a cold by 90%! Though all of them are useful in their own ways, the following traits are the best to pick up. Useful for stealth, but you can always just stop moving to avoid making sound. All trademarks are property of their respective owners in the US and other countries. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. It can be rather annoying having a character only stressing out any time you go into a tight. It does make the early game a lot easier, though. While water will shut off during the first month of the game, it's easy to find . I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. Not bad per se, just not worth the points. So even if it was hard to level it would still be bad. For experienced players this can actually be a positive-ish trait once you get past the early game. I agree that dexterous is mandatory and I couldnt play without it. Note: the ratings are aimed towards new players on default settings. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. Which negative traits do you guys usually pick? Kind of a niche case but worth mentioning. 4 points, too. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Its also very cheap considering the bonus. This in turn will help your character not to get panicked as quickly. Unfit: Very low endurance, very low endurance regeneration. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. You character wont get panicked if they come to a fight, it will just slow the EXP gain. You can really live without this one, 6 points is costly too. Expensive, though. With Sunday Driver, your vehicle will not perform when you need it. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Very useful for finding Axes and Sledgehammers. I think speed demon also increases your gas consumption so thats yet another reason not to take it. Yes. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} It depends on whether youre doing MP or SP In general, Slow Healer, Prone to Illness, High Thirst and Weak Stomach are probably the free-est traits. The XP boost to nimble is great, as it levels extremely slowly on its own. In particular it allows you to get away with medium-to-low strength. Most persist. But even then, you dont have to read books too often when you are leveling your character. Useful for stealth, but stealth skills will always be far, far more useful to level up. Press question mark to learn the rest of the keyboard shortcuts. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. Negative traits give you points back, which you'll need if your occupation puts you in the negative. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. I used to not run it, but I think I'll always run it in the future ever since using it. But keep in mind that you will need to deal with this trait's adverse side effects for the early portion of your game, which islow endurance and endurance regeneration. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. No brainer. Reduces sound. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. Iron Gut: Easy 1/5. One decent trait for getting a couple of points back is of course slow reader. May get you killed from sneaky back attack zombies. Find the official Discord here: You could start at 0 or 3 and level up to 4 or 6. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. inconspicuous actually sucks. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. Foraging is useful. Expensive, prevents you from taking slow healer, mostly useless. All rights reserved. You can just eat more or less and eventually it will be free points. Along with hunger and fatigue,. lose = to misplace or get rid of something ("How did you lose the keys?"). Most persist. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Water is very easy to find, not worth 6 points, stops you from taking high thirst. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Water is easy to obtain. But let me convince you why pacifist is a good choice. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. This will get you killed. The XP boosts will be massively helpful too. Worth considering if you know what youre doing. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. It helps peel away some of them from larger groups. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Possibly the best perk you can take. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Keen Hearing: 3/5 simply because it's very useful and pretty much guarantees you'll never be caught offguard by a zombie behind you (at least as long as you're not fast-forward, but even then I think it auto-slows-down). If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. 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Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. It's only useful to save time and hence make the game slightly less boring. -2 Fitness, Description: Low strength, low endurance and prone to injury. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Just avoid getting fractures and you will barely notice you have the trait. If you're hurt, just bandage it up and wait, first aid does very little to help you. Comments are on moderation and will be approved in a timely manner. Underweight - 6 points. Although it seems daunting at first, a good source of water is really not that hard to come across. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Ideally paired with fire officer so you can pick underweight and still keep athletic. More experienced players may find the points spent better elsewhere instead. Basically anything you can put stuff in to. Out of shape, unfit - by training fitness. Whenever a zombie performs an attack the player has a chance to block it. All rights reserved. Free points. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Finding rare weapons is a chore with this. High Thirst is great for a few extra points. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. Great list! This trait would be a hard sell even as a negative. Don't bother. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! To achieve this, you will need to balance out positive traits with negative ones. Might as well take some extra points if you have to eat a lot anyway. Avoid. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Traits Traits are attributes or behaviors that effect how your character interacts with the world. Go right ahead! Long-term, these traits can be great for getting some of the good traits. 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Athletic 5; Strong 3. 4 & 5- Always worth considering when making a new character. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up.